By Luke Ahearn
Online game artists, architects, simulation builders, net designers and fans alike can learn how to create every thing from bricks to books in Photoshop with this step by step educational advisor. simply because texture is ninety nine% of what a gamer sees while taking part in, this subject merits huge insurance yet has gotten little awareness. in contrast to something out there, this booklet is the 1st of its sort to supply an in-depth consultant to online game texturing with 1000's of top of the range examples. This consultant teaches every thing a online game artist might want to know--from studying textures, simple inventive ideas, instruments and methods, to express step by step tutorials that specify the way to create textures for a myriad of environments. The aim of this booklet is to provide the reader a consultant that might really aid them safe a task as a developer/artist-even delivering them with pictures created utilizing the tutorials that may be utilized in a portfolio.* examine every thing you must create lovely, expert textures from one effortless to persist with advisor which good points tutorials and over 500 top of the range photos* stick to the step by step tutorials to benefit tips to create appropriate photos which you could upload for your portfolio and WOW potential employers* better half CD comprises pattern textures and digital types of pictures you observed within the book-all the instruments you wish in a single place!* Hit the floor working or get a leg up at the festival with the ideas, methods, and genuine international examples featured during this complete consultant
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Additional resources for 3D Game Textures: Create Professional Game Art Using Photoshop
All lines, except the vertical, will converge onto one of the two vanishing points. See Figure 1-28. Three-Point Perspective Three-point perspective is probably the most challenging of all. In three-point perspective every line will eventually converge on one of CHAPTER 1: A BASIC (GAME) ART EDUCATION 27 three points. Three-point perspective is the most dramatic of all and can often be seen in comic books when the hero is flying over buildings or whooping butt in the alley below as the buildings tower above.
There are many graphic file formats, and each has many options and features. Each is designed for different purposes, and their complexity and range of options reflect that. We will look not at the formats themselves so much as the options and features most used by the texture artist. I find that starting with the gross oversimplification that I am just dealing with colored dots somehow helps me keep my mind wrapped around concepts and techniques that can get very complex in their implementation.
The metal is not flat like a mirror, so notice the distortion of the reflected image. The windows, while reflecting the surrounding world as well, are translucent so you can also see what’s behind the window and on the other side of the car. The window also has a patina of dirt and spots on it. If you needed to recreate this as realistically as possible, you would have to take all those aspects into consideration and determine the best way to achieve the effect. Look at the close-up of the rim.
3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn